Hitchhiking the HoloToolkit-Unity, Leg 2 – Input Scripts

NB: The usual blog disclaimer for this site applies to posts around HoloLens. I am not on the HoloLens team. I have no details on HoloLens other than what is on the public web and so what I post here is just from my own experience experimenting with pieces that are publicly available and you should always check out the official developer site for the product documentation.

Following on from this previous post;

Hitchiking the HoloToolkit-Unity, Leg 1

I took some exploratory steps into some of the scripts that live in the Input section of the toolkit and which handle things like gaze, gesture, cursors, keyword-based speech and a few other pieces and I noted down what came out of that exploration in the screen capture below;

I learned a few things while exploring, hence sharing here in case others find some of those ‘notes’ useful.

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