I revisited the demo that I kicked off in this last post and added another video where I try and show how I can use shared projects to make the code that I was playing with available across Windows/Phone/Android.
I thought that in the first video it seemed a bit disingenuous to keep saying “I can do this for Windows/Phone but I’d have to take different steps to make it work on Android” without trying to spell out and make real what those “different steps” might look like.
Part 1 – Demo from the UK Event
Part 2 – The Bit I Learned from @larryalieberman After Part 1
Part 3 – The One Where I Try to Add Android via Xamarin
(Vimeo’s still working on that video at the time of writing)
Wed, Jul 2 2014 3:59 PM