I figured that it was time for me to try and fathom Behaviors in Expression Blend 3. I’d seen quite a bit about them, I’ve seen them used but I hadn’t sat down and tried to do anything with them myself. First off, I read some very good backgrounders over here; Blend 3 Behaviors- Interactivity Without Code Blend 3- Triggers, Actions, Behaviors Blend 3 Behaviors- A Sample Action and then I followed up with some bits over here which are equally good; A Quick Walkthrough Writing Your Own Triggers Looking at Triggers and Actions and, in terms of trying to write something original around these topics, I’m not sure that there’s much that I can add but I did want to write something down as it forces me to actually walk through it and think about it properly. Prior to Blend 3 Preview, both WPF and Silverlight have the idea of; Trigger - something that flags when an interesting thing happens like a property hitting some value or an event being fired Action – something to do like running a Storyboard, displaying a MessageBox...